// 所有的事件类型枚举

export enum RENDERERMANAGER {
  RENDER = 'render',
  PLAY = 'play',
  STOP = 'stop'
}

export enum SCENESTATUSMANAGER {
  HOVERCHANGE = 'hover-change',
  ACTIVECHANGE = 'active-change'
}

export enum POINTERMANAGER {
  POINTERDOWN = 'pointerdown',
  POINTERMOVE = 'pointermove',
  POINTERUP = 'pointerup'
}

export enum MODELCOMPILER {
  SETMATERIAL = 'setMaterial'
}

export const EVENTTYPE = {
  RENDERERMANAGER,
  SCENESTATUSMANAGER,
  POINTERMANAGER,
  MODELCOMPILER
}